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Enreef Worlds

Create a world. Come back after it lived without you.

Give Enreef a place, population, economy, institutions, history, and rules. The world fills with people, households, businesses, relationships, and consequences — and keeps moving forward through time.

Create from a description

Describe it. Enreef brings it to life.

"Create a remote Pacific island in 2035. Population 10,000. Housing is scarce. Tourism provides 60% of the economy. Energy is limited. Two political movements are competing over rapid development. A major storm season begins in four months."

Enreef turns the description into explicit world state: geography, households, housing, jobs, resources, institutions, economy, relationships, rules, and starting history. You can inspect and change any of it before the world moves forward.

Kepler Island · 2035

Running
Inhabitants
10,000
Economy
Tourism · 60%
Housing
Scarce
Energy
Limited
Politics
Two movements
Next pressure
Storm season · 4 months

Every inhabitant has a life inside the world

  • Identity
  • Household
  • Relationships
  • Home
  • Work
  • Money & resources
  • Goals
  • Memory
  • Routines
  • Reputation
  • History

Three ways in.

01

Describe

Start with a place, people, economy, institutions, history, and rules in plain language.

02

Start from a world

Use a structured template, imported data, maps, lore, or an existing world as the starting state.

03

Fork & remix

Branch any world, change what matters, and let a new history unfold from the same past.

Live inside the world. Or change the rules.

One world can be experienced at different scales without turning the people inside it into puppets.

Observe

Watch the world move on its own. Follow people, households, businesses, neighborhoods, institutions, and events as history accumulates.

Live

Enter one life inside the world. Work, build relationships, make choices, and live with consequences while everyone else keeps moving.

Build

Run a company, choose locations, hire people, set prices, and compete for workers, customers, resources, and space.

Change

Alter policy, infrastructure, resources, weather, technology, or the rules themselves — then run the world forward and see what survives the change.

Leave the world. Come back later. It moved on without you.